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Showing posts with the label vfx

Set extension with Nuke and Maya

Using the fire made with Maya (with some modification), I'm trying to realize a set extension of a footage downloaded from Digital Tutors. I've replaced the sky and placed mountain on the backgournd, with some color corrections. Here some images about the work in progress. In the next steps I'm going to insert other fire, some spaceship in the background and a 3D model rendered with Maya and Arnold. Stay tuned...

Fire with maya fluids

This is an example on how to use maya fluids to create fire. You can download the example file at this location https://www.dropbox.com/s/uq3ri39jxt44s83/testFire.mb Here the video of the simulation.

First production reel (work in progress)

Here a little breakdown of the video: 1. minute 00:00: Biped autorig system developed with Python scripting. - Full IK/FK - Full leg and arms stretch - IK/FK spine and some others interesting features 2. minute 01:00: Full lighting automated pipeline implementation with Mental Ray - Light/Extra lights RGB pass - Shadows/Extra shadows RGB pass - Contact shadows - Contact occlusion - Full pass: diffuse, ambient, occlusion, motion vector, beauty, separated front and back scatter - Lighting setup - Render layer override implementation 3. minute 3:30: Maya fluid example 4. minute 4:11 - Exotic Matter Naiad fluid simulation - main fluid pass - splash pass - foam pass - rib export 5. minute 4:31 -  Exotic Matter Naiad  water fall simulation - main fluid pass - splash pass - foam pass - rib export - Mental ray main fluid rendering - 3delight particle rendering 6. minute 4:51 -  Exotic Matter Naiad  smoke...

Maya Fluid

Simple maya fluid animation.