Skip to main content

Posts

Showing posts with the label naiad

Fantastic news!

As Autodesk Approved Instructor I'm happy to learn about the latest Autodesk acquisition. Take a look at this news... http://usa.autodesk.com/adsk/servlet/pc/item?id=20307972&siteID=123112

First production reel (work in progress)

Here a little breakdown of the video: 1. minute 00:00: Biped autorig system developed with Python scripting. - Full IK/FK - Full leg and arms stretch - IK/FK spine and some others interesting features 2. minute 01:00: Full lighting automated pipeline implementation with Mental Ray - Light/Extra lights RGB pass - Shadows/Extra shadows RGB pass - Contact shadows - Contact occlusion - Full pass: diffuse, ambient, occlusion, motion vector, beauty, separated front and back scatter - Lighting setup - Render layer override implementation 3. minute 3:30: Maya fluid example 4. minute 4:11 - Exotic Matter Naiad fluid simulation - main fluid pass - splash pass - foam pass - rib export 5. minute 4:31 -  Exotic Matter Naiad  water fall simulation - main fluid pass - splash pass - foam pass - rib export - Mental ray main fluid rendering - 3delight particle rendering 6. minute 4:51 -  Exotic Matter Naiad  smoke...

The city - first step

Let's start "The city" project. In this step I'll cover the body simulation of the fluid. Stay tuned!

Naid fluid simulation test

A very simple simulation made with Naiad. I've exported a recipient adn a liquid mesh volum from Maya and I've simulated all liquids inside Naiad. A simple box emitter with a vector velocity was added inside the simulation.

First naiad video...the simplest simulation

My very first Naiad Graph. Only a box emitting with collision mesh

First liquid simulation NAIAD...very cool!

My very first basic liquid simulation in Naiad