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Showing posts with the label PyQT

Interesting link to programming lessons

Take a look at cgcircuit if you're interest in c++ plugin programming There're 3 courses about c++ and plugin creation for maya http://www.cgcircuit.com/browsepage.php?op=1&val=6 and a course about math insisde deformations http://www.cgcircuit.com/lessondetailcomplete.php?val=599

First production reel (work in progress)

Here a little breakdown of the video: 1. minute 00:00: Biped autorig system developed with Python scripting. - Full IK/FK - Full leg and arms stretch - IK/FK spine and some others interesting features 2. minute 01:00: Full lighting automated pipeline implementation with Mental Ray - Light/Extra lights RGB pass - Shadows/Extra shadows RGB pass - Contact shadows - Contact occlusion - Full pass: diffuse, ambient, occlusion, motion vector, beauty, separated front and back scatter - Lighting setup - Render layer override implementation 3. minute 3:30: Maya fluid example 4. minute 4:11 - Exotic Matter Naiad fluid simulation - main fluid pass - splash pass - foam pass - rib export 5. minute 4:31 -  Exotic Matter Naiad  water fall simulation - main fluid pass - splash pass - foam pass - rib export - Mental ray main fluid rendering - 3delight particle rendering 6. minute 4:51 -  Exotic Matter Naiad  smoke...

Finally the first alpha release

Here's a video presentation about my last wip on a custom lighting pipeline integration.

WIP: LightingPipeline script, now with PyQT interface...

Stay tuned...